#pragma once
#include "..\..\lib\TClientSocket.h"
//#include "..\..\lib\CClientSocket.h"
#include "city.h"

#ifndef _GameServerSocket_
#define _GameServerSocket_

void DoMsg(TMsgHead *msg);

class CGameServerSocket:public TClientSocket
{
	CBuftoMsg mybuf;
public:
	CGameServerSocket(void);
	~CGameServerSocket(void);
	void OnRead(const char * buf, int len);
};

extern CGameServerSocket gsocket;
#endif